Advanced Interaction 2017
The project developed this first semester consisted in the creation of iPad games with three strict constraints: the absence of a score, no use of colors and perpetual motion. The aim was to create a playful concept highlighting the originality and the efficiency of simple interaction design principles.
The games made as a part of the advanced Interaction course led by Gaël Hugo assisted by Tibor Udvari and Laura Perrenoud.
Projects
Flow Particles
- Description
- Flow Particles is a game inspired by the laws of electromagnetism. By changing the electromagnetic field, try to aim the particles toward the receptors.
- Created by
- Pietro Alberti
Ditto Fellow
- Description
- Ditto Fellow is a minimal looking game with simple interactions based on your observation skills. It displays a grid of elements in which you have to find the fellow one following the same motion pattern as the indicator. As you complete levels, the difficulty will increase with more error possibilities and more complex movements.
- Created by
- Aloïs Geiser
Bolas Bolas
- Description
- Drag the moving circles inside their corresponding corners. Don't trust your brain.
- Created by
- Andrea Ramirez Aburto